Tier System

Introduction
The game's magics can be divided up into Tiers and sub-tiers, based on overall rarity, strength, and practicality.

Most players deem a higher tier magic to be better than a lower tier magic but this is not always true, as each user has their own strengths and weakness. Some players may find they actually fight better using a lower tier magic when fighting higher tier magic simply based on the magics move set.

Tier 1
The first Tier of magic is what nearly all players will start out with and has 96% chance of being rolled by a Normal Roll, these magics are good for new players to learn how the games mechanics work with while not being overwhelmed with more advanced techniques. The first tier can be divided into Three sub-tiers:

Magics
Sub-Tier 1: Archive, Fire, Earth, Ice-Make, Water and Wind

Sub-Tier 2: Card, Lightning, Sandstorm, Smoke, Snow and Sound

Sub-Tier 3: Crash, Death, Explosion, Heavenly Body, Light, Memory-Make, Quake, and Wood-Make

Tier 2
The second Tier of magic consists of the Dragon Slayer magics, powerful more advanced slayer magics that are capable of bringing down any foe.

Roar
All Dragon Slayers share a signature 'Roar Attack' where the user offensively exhales their respective element towards the direction they are facing. Each roars shape and size varies based upon the element.

Dragon Force
In addition all Dragon Slayers can enter Dragon Force, an incredibly strong form in which they receive a x1.5 damage multiplier, speed boost, heath boost, increased healing, and temporarily unlock their two secret Dragon Force techniques which deal extreme damage.

Magics
Fire Dragon Slayer, Iron Dragon Slayer, Lightning Dragon Slayer, Poison Dragon Slayer, Shadow Dragon Slayer, Sky Dragon Slayer, and White Dragon Slayer